Making the Digital and Physical Worlds Accessible for People with Disabilities with Eve Andersson

Over one billion people--15% of the world's population--have a form of disability. This makes it imperative that we make our Web and mobile applications accessible for people with disabilities. It also presents interesting computer science challenges in perception of both the digital and physical worlds. In this webinar, we'll discuss cutting edge research and development related to the field of accessibility, including areas ripe for additional research efforts. We'll also talk about things to keep in mind when designing, building, and testing your Web or mobile application, so that you can ensure you're serving as many people as possible.

Eve Andersson

Eve Andersson leads Accessibility Engineering at Google. Prior to joining Google, Andersson was Senior Vice President of Academics at Neumont University. She also co-founded ArsDigita Corporation, an open-source software company that was acquired by Red Hat, and she was Visiting Professor of Computer Science at Universidad Galileo in Guatemala City. Eve has co-authored two books: Software Engineering for Internet Applications (MIT Press, 2006) and Early Adopter VoiceXML (Wrox Press, 2001). She serves on the Professional Development Committee of the Association for Computing Machinery (ACM). Eve holds Engineering degrees from Caltech and U.C. Berkeley and an MBA in Finance from Wharton. She is based in San Francisco; prior to this, she lived in Argentina, Guatemala, the UK, and various US cities. Her interests include travel, photography, the number pi, and working on her own software side projects.