3D on the Web — Introduction to WebGL with Alain Chesnais
WebGL has been introduced in HTML5 as an implementation of OpenGL ES 2.0 in JavaScript. It extends the 2D canvas primitive to incorporate real-time 3D support without requiring any plugins. In this TechTalk we will look at the history of WebGL, introduce the viewer to the core concepts of the API, and present several demonstrations to illustrate what you can do with it. We will also address issues related to current deployments and limitations.
Alain Chesnais
Alain Chesnais recently founded TrendSpottr, which develops web services to identify
real-time trends in social media communities such as Twitter and Facebook. Formerly, he was the CTO of SceneCaster.com and Vice President of Product Development at Tucows Inc. He also served as director of engineering at Alias|Wavefront, managing the team that received an Oscar from the Academy of Motion Picture Arts and Sciences for developing the Maya 3D software package.
Alain is also Past President of ACM, having served the two-year term beginning July 1, 2010. Prior to his election as ACM president, he was Vice President from July 2008--June 2010 as well as Secretary/Treasurer from July 2006--June 2008. He also served as President of ACM SIGGRAPH from July 2002--June 2005 and as SIG Governing Board Chair from July 2000--June 2002. As a French citizen now residing in Canada, he has more than 20 years of management experience in the software industry. He joined the local SIGGRAPH Chapter in Paris some 25 years ago as a volunteer and has continued his involvement with ACM in a variety of leadership capacities since then.